Next-Generation Game Engine

BORA
ENGINE

Build worlds that breathe. Render frames that matter.

SCROLL
4K
Real-Time Rendering
240
Max FPS
128
Physics Layers
0.3ms
Frame Latency

01 / Core Features

BUILT FOR
EVERY VISION

Bora™ Engine ships with production-grade systems for rendering, physics, audio, and scripting — no plugins required.

Rendering

Deferred Rendering Pipeline

Multi-pass deferred shading with support for thousands of dynamic lights. PBR materials with full global illumination baked or real-time via LUMEN-class probes.

Physics

Rigid & Soft Body Physics

Deterministic physics simulation running at sub-millisecond precision. Cloth simulation, fluid dynamics, and destructible environments with material-based fracturing.

Workflow

Node-Based Scene Graph

Hierarchical entity-component system with a visual node editor. Hot-reload scripts at runtime without rebuilding — iterate at the speed of thought.

Platform

Cross-Platform Build Targets

One codebase, every platform. Windows, macOS, Linux, PlayStation, Xbox, Switch, and mobile — built from a single unified project with per-platform overrides.

Audio

Spatial Audio Engine

HRTF-based 3D audio with per-material sound propagation. Reverb zones, occlusion, and distance-based mixing running on a dedicated audio thread.

Scripting

Visual Scripting + BScript

Drag-and-drop logic nodes for designers alongside BScript — a statically-typed, compiled scripting language with C-like performance and Lua-like expressiveness.

03 / Technical Specs

UNDER THE
HOOD

RENDERING
API Support
Vulkan 1.3 / DX12 / Metal
Ray Tracing
Hardware-accelerated RT cores
Draw Calls
Automatic GPU instancing & batching
Shadows
PCSS + VSSM + Ray-Traced option
Post-Processing
HDR, TAA, DLSS 3 / FSR 3
ENGINE CORE
Architecture
Multi-threaded ECS, job system
Scripting
BScript + Visual Nodes + C++ API
Asset Pipeline
Hot-reload, streaming LOD
Memory
Custom allocator, < 50ms GC
Networking
Rollback netcode, 128 tick
PLATFORMS
PC
Windows 10+ / macOS 13+ / Linux
Console
PS5 / Xbox Series X|S / Switch 2
Mobile
iOS 16+ / Android 12+
VR / XR
OpenXR 1.0 / Meta / Valve
Cloud
Server-side simulation builds

04 / About

THE ENGINE
BEHIND
THE WORLDS

Bora™ Engine began as an internal tool for a team of rendering engineers tired of compromising. Every system was designed from scratch with one constraint: no technical debt allowed.

Today it powers projects across genres, scales, and platforms — without ever asking you to fight the tool to realize your vision.

BORA ENGINE RENDER PHYSICS AUDIO SCRIPT PLATFORM NETWORK