Bora Engine Core / Internal Status / Active
Engine / Proprietary Core / Internal Status / Active Origin / 2014

Bora Engine

The technology behind the worlds.

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01 — Foundation

Built for one studio.
Pushed by every project.

Bora began as internal technology — built so one studio could own the tools behind its own work. Every project since has pushed it further.

02 — Technology

One engine.
Many systems.

01 / 06
Rendering
Real-time lighting, materials, and the image pipeline that puts a frame on screen.
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03 — Rendering

The frame
is the product.

Lighting, materials, and geometry, evaluated the same way every time a frame is drawn. This is a conceptual view of that pipeline, not a captured screenshot.

04 — Editor

Built to work in,
not around.

Viewport, hierarchy, inspector, and timeline in one environment. A schematic of the editor's layout, not a live capture.

05 — Games

The worlds.

Bora exists to build worlds. It's developed internally and used across the following studios and projects.

Uses Bora Engine
KBlack GamesDarkNight StudiosKROK GamesCoreWorks GamesCoreWorks Studio KBlack GamesDarkNight StudiosKROK GamesCoreWorks GamesCoreWorks Studio

These studios use Bora Engine technology in their work — appearing here does not by itself establish ownership, corporate control, or reporting relationships.

06 — Research

The research.

The parts of Bora that aren't shipped yet: exploratory work on rendering, simulation, and tools, running alongside the stable engine.

07 — Evolution
2014
Origin

Development continues.

08 — Founder / Bora Engine

KBlack

Bora exists because its creator wanted to own the technology behind the work, not license it and not wait on it. That premise still shapes how the engine is built today.

Full profile
09 — Structure
Bora Engine

Proprietary technology

KBlack Corporation

Corporate / ownership structure

KBlack

Founder

Read more on the About page

See what Bora builds.